SIGGRAPH Asia 2026 Conference Track

Gaussian Light Transport

Global illumination as an explicit mixture of 13D Gaussians, fitted directly against the residual of the rendering equation.

  • 1Inria · Université Grenoble Alpes, France
  • 2University of Edinburgh, United Kingdom
fig.1 Living Room, captured live at 1920×1080 — first rendered from the optimised mixture, then drawn as the flattened Gaussians it is made of. 38.4K Gaussians, 5.8 MB on disk, 11m30s of training on one RTX 4080 SUPER.

abstract

We present a novel method for computing global illumination by expressing the solution to the light transport equation as a 13D Gaussian mixture model over positions, directions, surface normals and material properties. We show that including scene properties inside the Gaussian drastically reduces the number of functions needed and speeds up evaluation. As opposed to traditional light transport methods based on Neumann series, the parameters of our model are estimated directly by minimising the residual of the rendering equation.

While both optimisation and rendering require repeated evaluations of a linear combination of high-dimensional Gaussian functions, we introduce an efficient culling strategy that keeps the optimisation tractable and produces renderings in real time. Our representation yields fast, view-independent solutions to the light transport equation, with rendering times on the order of milliseconds and a fraction of the memory requirements of conventional neural rendering approaches.

renderings

Live capture of the models at 1920×1080, 1 spp on six scenes, and the flattened Gaussians they are made of. Because the kernel has a directional component, that visualised support moves with the camera.

  • bedroom28.7K gaussians · 4.4 MB
  • dining room35.2K gaussians · 5.4 MB
  • veach ajar27.1K gaussians · 4.1 MB
  • staircase42.2K gaussians · 6.4 MB
  • chair28.2K gaussians · 4.3 MB
  • rings6.5K gaussians · 1.0 MB

fig.2 Our Gaussian model adapts to geometric complexity, while capturing caustics, glossy and specular surfaces and textures, all from a few megabytes. Frame times run 10–17 ms at 1 spp, 1920×1080, on one RTX 4080 SUPER.

comparisons

64 spp renders of the same viewpoint at 1920×1080, against Neural Radiosity [1] under two feature encodings — the multi-resolution hash grid of Müller et al. [2] and the vertex features of Su et al. [3] — trained for 1.5 to 4.5 hours.

living room

training:NR 4h29m · ours 11m30s
Our result on the Living Room scene
Neural Radiosity with a hash grid on the Living Room scene
NR (hash grid) ours

NR (hash grid): FLIP 0.1326 · 35.7 MB — ours 0.1177 · 5.8 MB

bedroom

training:NR 2h10m · ours 10m48s
Our result on the Bedroom scene
Neural Radiosity with a hash grid on the Bedroom scene
NR (hash grid) ours

NR (hash grid): FLIP 0.0967 · 35.7 MB — ours 0.0824 · 4.4 MB

dining room

training:NR 1h54m · ours 9m17s
Our result on the Dining Room scene
Neural Radiosity with a hash grid on the Dining Room scene
NR (hash grid) ours

NR (hash grid): FLIP 0.2455 · 35.7 MB — ours 0.0831 · 5.4 MB

veach ajar

training:NR 2h25m · ours 12m08s
Our result on the Veach Ajar scene
Neural Radiosity with a hash grid on the Veach Ajar scene
NR (hash grid) ours

NR (hash grid): FLIP 0.1978 · 35.7 MB — ours 0.0641 · 4.1 MB

fig.3 Our method uses a fixed 30K iterations on every scene. Model size behaves differently for the two encodings: the hash grid is a fixed 35.7 MB irrespective of the scene, while vertex features range from 0.9 MB to 26.4 MB. Our representation is bounded by the number of Gaussians rather than by either grid resolution or tessellation and stays between 1 MB and 5.9 MB.

bibtex

@inproceedings{attimont2026gaussian,
  author    = {Attimont, Patrick and Subr, Kartic and Soler, Cyril},
  title     = {Gaussian Light Transport},
  year      = {2026},
  isbn      = {9798400728426},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  doi       = {10.1145/3829340.3842373},
  booktitle = {SIGGRAPH Asia 2026 Conference Papers},
  location  = {Kuala Lumpur, Malaysia},
  series    = {SA Conference Papers '26}
}

references

  1. Saeed Hadadan, Shuhong Chen, and Matthias Zwicker. 2021. Neural Radiosity. ACM Transactions on Graphics 40, 6, Article 236, 11 pages. doi:10.1145/3478513.3480569
  2. Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022. Instant Neural Graphics Primitives with a Multiresolution Hash Encoding. ACM Transactions on Graphics 41, 4, 1–15. doi:10.1145/3528223.3530127
  3. Rui Su, Honghao Dong, Haojie Jin, Yisong Chen, Guoping Wang, and Sheng Li. 2025. Vertex Features for Neural Global Illumination. SIGGRAPH Asia 2025 Conference Papers, Article 10, 11 pages. doi:10.1145/3757377.3763826